Oct
12

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Geo UV is an exciting mapping plug-in for Autodesk Maya and 3ds Max users that integrates seamlesly into Maya 6.5, 7.0 or 8 and is also available for 3ds Max 9. The plug-in automates the texture mapping process and produces minimal distortion in the process. This reduces character creation production time by approximately one half.
Geo UV excels over other texture mappers by automating the mapping process while minimizing distortion. In addition, Geo UV increases the amount of memory used for each object, resulting in more efficient memory use and more realistic detail. Geo UV and its unique technology helps 3D artists finish hours of work within minutes. It is available for Windows or Linux platforms, allowing you to work in your environment of choice.
Features:
- Ensures that the map is distortion-free upon reapplication to the model, even at sites of surface cuts
- Provides even surface texture mapping
- Simplifies UV map generation
- Is ‘intrinsic to the geometry, independent of the triangulation, insensitive to the resolution’ of the 3D structure
- Provides surface cuts for unwrapping that are solely determined by the surface’s geometry
- Produces models and textures that can be exported for processing in popular software packages.
All of these features are great, but what does this all really mean to my bottom line?
- Geo UV saves the 3D animator time and money
- Geo UV allows your business to generate more work in less time
- Geo UV generates consistent, uniform mapping
- Geo UV keeps the UV shell count to a minimum
Geo UV is an affordable product that benefits your business. More quality in less time!
Tags: Plugins / Plug-ins, geo uv, mapping, texturing
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