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As posted by DreamWorks Animation SKG.

* Establishes the look and qualities of characters, props and environments for an animated film with direction from the Production Designer, Art Director and Surfacing Supervisor
* Handles the more complex and technically demanding Surfacing setups
* Troubleshoots creative and technical issues as they arise
* Works with other departments to communicate Surfacing needs (primarily Modeling) and provide for other departments’ needs (primarily Lighting)
* Ensures that Surfacing files are complete and ready for lighting
* Stays aware of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.)

Qualifications

* At least 3 years of high-end production experience on a feature film
* Good artistic eye for detail with ability to create a fleshed-out look to match various Art Department references
* Detail oriented with ability to handle the complexity of our pipeline
* Familiarity with Polygonal and NURBS texturing and UV Layout
* Familiarity with construction of complex shader networks. Ability to debug complex shader networks. Openness to existing workflows
* Ability to solve problems independently
* Takes initiative
* Ability to work well in a team setting
* Experience with 3D paint packages
* Background in visual arts desired
* Other discipline skills a plus (i.e. modeling, compositing, animation, etc.)


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