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As posted by DreamWorks Animation SKG.

* Establishes the look and qualities of characters, props and environments for an animated film with direction from the Production Designer, Art Director and Surfacing Supervisor
* Handles the more complex and technically demanding Surfacing setups
* Troubleshoots creative and technical issues as they arise
* Works with other departments to communicate Surfacing needs (primarily Modeling) and provide for other departments’ needs (primarily Lighting)
* Ensures that Surfacing files are complete and ready for lighting
* Stays aware of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.)

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As posted by DreamWorks Animation SKG

Digital Artist for the Matte Painting Department.

Duties and Responsibilities:
-Provides foreground, mid-ground, and background paintings.
-Assists with troubleshooting the background components created.
-Work closely with Production Designer, Production Supervisor, and Matte Painting Supervisor.

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As posted by DreamWorks Animation SKG

* Designs and creates character effects such as cloth and fur simulations
* Develops generalized tools, used in Character FX, to help enhance the pipeline.
* Creates cloth simulation, animation and finaling animation for shot work in production.
* Creatively solve problems and achieve art direction for a shot.
* Troubleshoot and solve problems independently.
* Demonstrate artistic vision and appropriately expand upon the art direction given.
* Technical Animation for shots in production
* Cloth and Fur simulations
* Deformations, procedural modeling and animation

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as posted by DreamWorks Animations SKG

-Create a variety of complex models, including props and environments, and characters
-Demonstrate understanding of design fundamentals/principles preparing and installing models for production
-Versatility in ability to create a wide range of models from hard-edged to organic shapes
-Demonstrate understanding of basic Unix commands/navigation
-Create models that align with artistic design/style of film; interprets art reference/art direction
-Works independently with min. supervision
-Prepares and installs technically clean models for production
-Troubleshoots technical and creative problems
-Demonstrate strategic thinking in various modeling approaches and apply tools effectively and creatively
-Familiarity with the design rules & themes of the film & how to best apply them.
-Demonstrate a basic understanding of common design components that make aesthetically pleasing models (i.e. balance, composition, shape/form, and rhythm)

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Researches, designs, and develops art work for media used to explain or enhance gaming theme and characters or symbols; determine style, technique and medium best suited to produce desired effect while conforming to reproduction requirements. Creates and/or enhances or cleans up drawings, computer generated symbols or characters. Provides 2D and/or 3D user interface screens, typefaces for incorporation into final games. Creates, colors, and touches up game-ready electronic artwork. Contributes innovative and original ideas to game or art team. Provides background art or color specialties. Finishes layout, complementary portion of artwork to design team, or modifies art characters under tight deadlines. Consults with game designer to develop and complete game themes.

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Responsible for the management of game design and development process for one or more games on a project basis from concept to approval. Establish the game content, oversee graphics, determine math specs, sound and other technical components of existing or new game development and reports to senior manager any discrepancies or problems to resolve.

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as posted on Midway Studio website

Description:
Surreal Software Inc. (a subsidiary of Midway Games Inc.) is seeking a talented and enthusiastic effects artist to work with an experienced FX team creating breathtaking effects for multiple, groundbreaking Xbox 360, Playstation 3, and PC titles.
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