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This video by Dr. Ariel Shamir shows off presentation on content-aware image sizing. It demonstrates a software application that resizes images in such a way that the content of the image is preserved intelligently.


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Pixologic Inc. is offering a 30-day trial version of its digital sculpting and painting application, ZBrush 3.1. Created by artists for artists, ZBrush is designed to address the most ambitious and creative needs of today’s digital content creators. ZBrush 3.1 delivers sculpting and texture painting tools for film studios, games, and design visualization for artists worldwide.
(11/15/2007)
Pixologic’s 30-day trial version of ZBrush 3.1 is a full-featured version offering the industry-standard sculpting and painting tools that professional digital artists rely on for high-end visual effects and 3D sculpting in a time-limited format for students, teachers, artists, and others beginning with ZBrush.

ZBrush 3.1 features:
Increase in speed and performance
Advanced ‘Digital Clay’ with up to one billion polygons with HD Geometry
Full 3D Sculpting and Texturing with Alphas and Textures
Advanced Posing System: Transpose Real-time Shadows (while in sculpting/edit mode)
Innovative material capture system: MatCap One-click Turntable Recording with QuickTime Export 32 and 64 bit system support 3D Layers Fast and intuitive painting system with Poly Paint Poseable
Symmetry for asymmetrical modeling Perspective Camera

ZBrush 3.1 also comes with ZMapper, a normal map generator that is easy to use and configurable. ZMapper generates unsurpassed normal maps in seconds that will work for any game engine need. ZMapper also supports arbitrary meshes, a key feature for the game industry.

ZBrush retails for $595 and can be purchased and downloaded online at Pixologic e-store www.pixologic.com/store.

ZBrush is also available from Pixologic authorized resellers. ZBrush 3.1 Windows Demo can be downloaded from the Pixologic Web site by visiting www.pixologic.com/zbrush/trial.


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The second-annual Game Design Expo & Open House, featuring some of the leading minds in video game design and development, will be held in Vancouver, B.C., on January 19 and 20, 2008, and hosted by Vancouver Film School (VFS), Canada’s largest private post-secondary entertainment arts school.
(11/9/2007)
Compared to last year’s sold-out event, Game Design Expo 2008 event is bigger, with two days of lectures and panels by the designers, producers, and CEOs behind some of the biggest games of yesterday and today. Speakers from top companies such as Activision, BioWare, Eidos, EA, and Stormfront Studios will present topics ranging from the Console Wars to Digital Acting & Interactive Narrative to Game Audio.

For those thinking about working in the game industry, the Game Design program at VFS will be holding a free day-long Open House event in conjunction with Game Design Expo 2008, with workshop classes and hands-on game demos.

Game Design Industry Expo
Saturday, January 19th, 9:00am – 7:30pm
Vancity Theatre, 1181 Seymour St.

Sunday, January 20th, 10:30am – 5:00pm
Vancouver Film School, 420 Homer St.

VFS Game Design Open House
Sunday, January 20th, 12:00pm – 4:00pm
Vancouver Film School, 390 West Hastings St.

[ VIA ]


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Autodesk Maya 2008 software delivers faster, more efficient tools and workflows for creating the stunning, high-resolution characters, environments, and performances that will populate the games consoles, theater screens, and televisions of the future.

New and Enhanced Modeling Tools and Workflows
Maya 2008 introduces considerable performance improvements and a number of new features that will make modeling workflows significantly more efficient. The Maya Mesh Smooth workflow, for instance, has been dramatically streamlined: You can now preview a smoothed mesh while editing the mesh cage—with superb performance, particularly on multiprocessor workstations. Other much-requested workflow enhancements include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects.
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[September 20, 2007] Side Effects Software today announced the release of Houdini 9. The new version is available for Download and includes a new artist-friendly user interface, python support, fluid dynamics, rendering enhancements and new character tools. “The reaction to Houdini 9 has been overwhelming and many of our customers have already started to work with it in production,” said Kim Davidson, President and CEO of Side Effects. “The Fluid Dynamics has been particularly popular and we look forward to seeing how our customers use this new feature in their upcoming projects.”

Houdini 9 is available for as low as $1,995 USD for Houdini Escape which brings Houdini’s powerful node-based workflow to modelers, lighters, animators and character riggers and $7,995 USD for Houdini Master which brings Houdini’s renowned particle and dynamic tools to visual effects artists and technical directors. Both of these products are available in the Houdini store which can be accessed from anywhere in the world.

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Hot on the heels of Adobe’s release of After Effects CS3, MAXON makes its free file exchange plugin available for seamless connectivity to After Effects CS3, for both Windows and Macintosh systems.

Thousands of production studios worldwide count on the proven, seamless file exchange between CINEMA 4D and After Effects when combining 2D and 3D elements in post-production. The After Effects plugin not only merges individually rendered passes made in CINEMA 4D, such as shadows, reflections and highlights, but also imports camera and light information, as well as object position data for easily incorporating 3D into a 2D workflow.

CINEMA 4D’s connectivity to After Effect’s CS3 generation once again illustrates the close and successful cooperation MAXON Computer and Adobe Systems share in the field of motion graphics.


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