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The standalone version of our popular 3ds Max plug-in for generating and manipulating realistic and cartoon heads is now here! Containing all of the features of the plug-in and supporting the universal .FBX file exchange format, users can now build their heads for any 3D application they desire.

You need to create a very realistic, caricatured, or even a cartoon head ?
Whatever the ethnicity or the gender you want to create, Facial Studio will assist you in this now made-easy task of creating heads.
Several years of research brings Facial Studio as a suite of plugins that gives you more than 500 controls over the head creation process, you can deform anything from the eyes, nose, mouth, jaw, chin, ears, cheeks, forehead, eyebrows to the overall head shape including teeth and tongue, as well as controlling the shading, the textures, the wrinkles deformations and the muscles animation.

Facial Studio does not use a simple linear morphing approach like some other head generation tools, in fact Facial Studio is not only a modeling tool, but it’s a suite of tools that helps you in the holy grail quest of creating facial animation, in less time than ever before…from modeling to muscles-based deformations, including Texture Maps Libraries and a lot more…

To let you generate heads, Facial Studio’s deformations engine is based on a very complex non-linear approach, that let you using a very simple interface create amazing heads in a snap.

Every head generate in Facial Studio can look different, since you really got controls on every parts of the head, you won’t meet the problem of having brother-type characters, except if you wish to, all your characters will be unique and will match your own style…

Since the build-in facial deformation in Facial Studio is muscles-based, you can achieve really kick ass animation in no time, and the result will be incredible.


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Clay Studio Pro uses spherical, elliptical and spline shapes from which to construct your models. This program features the primitive type called the Clay Spline that allows the user the ability to quickly and efficiently build complex structures such as body muscle and smooth fluent organic curves and shapes.

Clay Studio Pro builds on the interactive foundation laid by Clay Studio, and adds Clay Splines. Clay Splines allow you to draw out 2D and 3D splines that essentially have the Clay Spheres strung out along their length. Modeling sophisticated creatures has never been easier. Clay Studio Pro also converts standard 3ds Max splines into Clay Splines as well. Plus with the newly enhanced Sticky Mapping algorithm, you can assign individual mapping coordinates to two Clay Splines and when they merge they retain their original mapping.Advanced features include sophisticated grouping controls for branched models, cube edging so you can work with cube and diamond Clay Sphere primitives (just like Clay Studio) and negative influence fields so Clay primitives can punch holes in one another. New global adjustments also let you modify the parameters of groups of selected Clay Spheres or Splines simultaneously. Of course, it’s completely compatible with Clay Studio so users can transfer files transparently. Clay Studio Pro is an industry standard.


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finalRender® Stage-1 R2.0 represents the next generation of robust raytracing and Global Illumination rendering systems for 3ds max and Autodesk VIZ. Stage-1 sports a completely redesigned core rendering engine that is highly optimized and tuned for performance and overcomes many of the limitations that were faced in the past.

Current Users of finalRender Stage-1 SP3 can upgrade to finalRender Stage-1 R2.0 Here

finalRender Stage-1 R2 now supports 3dsmax 9 32 and 64 bit. finalRender brings you the power of 64 Bit rendering like never before. Render with huge textures, immense poly counts, outrageous MTD and gigantic finalToon output. To add to your 64 bit work flow, finalRender allows for mixed 32 and 64 bit distributed rendering. You can use both your 64 and 32 bit machines to render with, allowing for a easy transition to 64 bit.

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Kaldera is a powerful texturing plug-in that gives users the ability to render full scene information (lighting, opacity, texturing, displacement) into special texture maps based on your object’s appearance and relationship to other objects or elements within your scene. These maps are then directly baked into your object and can be used to display your assets rapidly on Direct3D devices such as graphics display cards or game engines. As you can imagine, this makes Kaldera a huge timesaver for game content creators or any other artist looking to create complex models and sets. Architects and designers can also gain significant performance increases in their scenes since they can display all of the detail in their models without having the associated overhead.

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clothfx 1.277 is a production proven cloth simulation system for 3ds Max that provides users with a multitude of advanced tools necessary to create realistic fabrics and tailor-made clothing for their characters and creatures. Modeling clothing can be done in two ways: creating the objects that represent cloth with standard 3ds Max modeling methods and then applying the clothfx modifier to it, or by designing virtual clothing patterns in a more traditional way (you can even import spline patterns from external applications) and stitching together various virtual panels to form a full garment.

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Texture Layers 2 is the latest incarnation of Mankua’s production-proven, advanced mapping and texturing system for 3ds Max and Autodesk VIZ users. With Texture Layer 2, you can create and animate all of your mapping channels within a single modifier, applying different mapping styles to parts of the same object in just minutes. It’s like having a modifier stack within a single modifier! The product offers advanced mapping tools unlike anything else available for 3ds Max including Spline Mapping, Free Form Deformation, UVW Frame and a much needed Pelt system to give you the ultimate power to apply maps to your most detailed models.

Texture Layers 2 also includes its own Sub-Object selection mode so you can choose parts of your model on the fly, while allowing you to read in saved selection sets from elsewhere in the Modifier stack. You can quickly copy, paste, save and load mapping channels within the same modifier, or from one modifier to another to suit your needs. You don’t even need to use Multi/SubObject Material IDs when you assign your materials. After application, you can blend all or parts of the material into other layered materials to control how the final material is displayed. For all of you who’ve been looking for more sophisticated ways of mapping your objects inside of 3ds Max, check out Texture Layers 2 today.

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ThinkingParticles 2.5 is the next generation of rule-based particle systems for 3ds Max. When compared to an event-based particle system, which works on triggers and time dependent events, a rule-based system is free from constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion.

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