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Activision Inc. and Vivendi today announced that they have signed a definitive agreement to combine Vivendi Games — which includes Blizzard Ent, creators of WORLD OF WARCRAFT — with Activision, creating the world’s largest pure-play online and console game publisher. The new company, Activision Blizzard, is expected to have approximately $3.8 billion in pro forma combined calendar 2007 revenues and the highest operating margins of any major third-party videogame publisher. On closing of the transaction, Activision will be renamed Activision Blizzard and will continue to operate as a public company traded on NASDAQ under the ticker ATVI.
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Let’s face it: it isn’t easy getting noticed amongst the hundreds of resumes that deluge our offices each year. It takes an exceptional resume, from an exceptionally talented individual, to stand out from the crowd. Unfortunately, we suspect many talented people are not getting the attention they deserve because of some simple mistakes in their resumes or a lack of understanding of what we are looking for in a game programmer, artist, musician, or other development position.
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Blizzard Entertainment® is a premier developer and publisher of entertainment software. After establishing the Blizzard label in 1994, the company quickly became one of the most popular and well-respected makers of computer games. By focusing on creating well-designed, highly enjoyable entertainment experiences, Blizzard has maintained an unparalleled reputation for quality since its inception.

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Cinematic artists at Blizzard are responsible for crafting one of the main vehicles for storytelling in our games: the cut-scenes. If you are interested in creating 3D rendered movies whose production qualities rival that of full-blown Hollywood effects houses, then this job is for you.
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Game art is the meat and potatoes of our products. These are the characters and environments that give life to the gameplay and suspend a player’s disbelief to a point somewhere in the realm of fantasy. Today, a good game artist needs to be both a conceptualist and a 3D animator.
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Basic Tips for Resume/Demo Submission

Every good application needs a cover letter and resume. Furthermore, for art and cinematics positions, you will need a solid demo reel or portfolio in addition to your resume and cover letter to be seriously considered. Here are some additional tips to help your chances of being considered for a position at Blizzard Entertainment.
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