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Alias Studiotools has been THE software of choice in the Automotive industry for a long time. Now owned by Autodesk, Studiotools version 13 features major improvements. We thought it time to show you how we use this software, and created a 3 part series going through the complete process, from sketching, through rendering to 3D modeling. Enjoy Part 1 on Sketching, and take part in our give away competition, kindly made possible by Autodesk and Wacom.


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Autodesk Maya 2008 software delivers faster, more efficient tools and workflows for creating the stunning, high-resolution characters, environments, and performances that will populate the games consoles, theater screens, and televisions of the future.

New and Enhanced Modeling Tools and Workflows
Maya 2008 introduces considerable performance improvements and a number of new features that will make modeling workflows significantly more efficient. The Maya Mesh Smooth workflow, for instance, has been dramatically streamlined: You can now preview a smoothed mesh while editing the mesh cage—with superb performance, particularly on multiprocessor workstations. Other much-requested workflow enhancements include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects.
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Autodesk® MotionBuilder™ software is the foremost 3D character animation productivity suite for game, film, broadcast, and multimedia production. This award-winning software combines a unique real-time architecture, animation layering and Story Timeline non-linear editing environment with an intuitive workflow and tools that streamline the character animation pipeline. With a strong focus on workflow efficiency, Autodesk MotionBuilder enables traditional animators and technical directors alike to take on the most demanding, high-volume animation projects. The software, available for Windows® and Mac® operating systems, natively supports the platform-independent FBX 3D authoring and interchange format that allows MotionBuilder to integrate with any application in a production pipeline that supports FBX.

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