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Kaldera is a powerful texturing plug-in that gives users the ability to render full scene information (lighting, opacity, texturing, displacement) into special texture maps based on your object’s appearance and relationship to other objects or elements within your scene. These maps are then directly baked into your object and can be used to display your assets rapidly on Direct3D devices such as graphics display cards or game engines. As you can imagine, this makes Kaldera a huge timesaver for game content creators or any other artist looking to create complex models and sets. Architects and designers can also gain significant performance increases in their scenes since they can display all of the detail in their models without having the associated overhead.

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Texture Layers 2 is the latest incarnation of Mankua’s production-proven, advanced mapping and texturing system for 3ds Max and Autodesk VIZ users. With Texture Layer 2, you can create and animate all of your mapping channels within a single modifier, applying different mapping styles to parts of the same object in just minutes. It’s like having a modifier stack within a single modifier! The product offers advanced mapping tools unlike anything else available for 3ds Max including Spline Mapping, Free Form Deformation, UVW Frame and a much needed Pelt system to give you the ultimate power to apply maps to your most detailed models.

Texture Layers 2 also includes its own Sub-Object selection mode so you can choose parts of your model on the fly, while allowing you to read in saved selection sets from elsewhere in the Modifier stack. You can quickly copy, paste, save and load mapping channels within the same modifier, or from one modifier to another to suit your needs. You don’t even need to use Multi/SubObject Material IDs when you assign your materials. After application, you can blend all or parts of the material into other layered materials to control how the final material is displayed. For all of you who’ve been looking for more sophisticated ways of mapping your objects inside of 3ds Max, check out Texture Layers 2 today.

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Geo UV is an exciting mapping plug-in for Autodesk Maya and 3ds Max users that integrates seamlesly into Maya 6.5, 7.0 or 8 and is also available for 3ds Max 9. The plug-in automates the texture mapping process and produces minimal distortion in the process. This reduces character creation production time by approximately one half.

Geo UV excels over other texture mappers by automating the mapping process while minimizing distortion. In addition, Geo UV increases the amount of memory used for each object, resulting in more efficient memory use and more realistic detail. Geo UV and its unique technology helps 3D artists finish hours of work within minutes. It is available for Windows or Linux platforms, allowing you to work in your environment of choice.

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