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Cinematic artists at Blizzard are responsible for crafting one of the main vehicles for storytelling in our games: the cut-scenes. If you are interested in creating 3D rendered movies whose production qualities rival that of full-blown Hollywood effects houses, then this job is for you.
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Game art is the meat and potatoes of our products. These are the characters and environments that give life to the gameplay and suspend a player’s disbelief to a point somewhere in the realm of fantasy. Today, a good game artist needs to be both a conceptualist and a 3D animator.
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